Overwatch 2: Everything That was Revealed at BlizzCon Online
By Rafay Faheem 23 Feb, 21
Blizzard went extremely quiet last year after they announced that Overwatch 2 was coming, saying that it is under development and they are in no rush to push it out before it’s due date. Since then, we have gotten the first details about the game at BlizzCon Online and Blizzard went heavy with the amount of content they revealed regarding the much-awaited sequel. They revealed a bunch of details, a lot of questions were answered and we’ll go through them one by one but it is worth noting that there is still no sign of a release date as of yet. Jeff Kaplan, the director of Overwatch, said that the game should not be expected to come out in 2021 and we’re completely fine with that!
Brand New Maps
So far, two new maps have been revealed: Rome and New York City. The shiny new maps both have their own unique art direction and atmosphere, the concept art and in-engine renders were shown live during the online panel. There have been no details confirmed about what game modes these maps will have but we’ll most likely get that info closer to release. Rome was shown to be a mixture of old-school architecture combined with modernism that stays true to the Overwatch lore and story. New York City showcases the dazzling 1920s vibe mixed in with cyberpunk themes. Both maps house famous architectural landmarks to add to their beauty.
A bunch of new PvP ideas were showcased that really embody the message that the team behind PvP is working hard to mix up the core gameplay loop that we’re so fond of in Overwatch 1 (for the better). Sojourn, a brand new hero, was given some airtime as his gun (he uses a railgun) and his utility was shown in action. A lot of experimentation is going into the combat and PvP of Overwatch 2 and some of these features were highlighted. Role Passives, which would give each class of heroes their own passive abilities are one of these experiments that may or may not make it into the live build. The focus on Tank heroes being more effective in close-ranged combat is being tested as more and more tank heroes get changes that help them not just be damage sponges, this will help them be more effective in combat. An entirely new team is working on how the combat system should feel in Overwatch 2, called “Combat Feel Group”. All of these changes are going to be experimental and might not make it into the live build of the game but they are crucial to the game staying fresh and fun.
Campaign, Hero Progression and PvE
The Campaign in Overwatch 2 is about the 2nd Omnic Uprising and who’s behind it. The story will have cinematics revolving around different missions with their own unique intros and outros. Music, art styles and visual overhauls mean that the game is trying its best to truly hold its own against the original and to not feel like a lackluster DLC for Overwatch. There is also a hero progression system that will allow players to craft unique “builds” for different heroes, there are different upgrade paths for each hero. Other than that, Overwatch 2’s defining feature is its PvE missions that the team promises will be in the “hundreds”. This is a long-term plan and they will keep updating the game with more missions to make sure they reach that number. Maps will have newer areas and different enemy types for Hero Missions to make sure that the content introduced is an entirely new experience.